Emotes

I understand that with emotes you can actually change what is said while keeping the animation you want (this works on all emotes), to do this follow the example below:

With a <player> in your Target Window, typing ...

/dance %T

... will state <player> grabs hold of <target> and begins to dance. But, to change the wording use the following:

/dance say gyrates erotically at %T

this will state <player> gyrates erotically at <target>

/agree <player> agrees with <target>. <player> agrees with everyone around him/her.
/amaze Amazed, <player> gasps at <target>. <player> is amazed!
/apologize <player> apologizes to <target> whole heartedly. <player> apologizes to everyone in the room.
/applaud <player> applauds <target>'s performance. <player> gives a round of applause.
/bird <player> makes a rude gesture.  <player> makes a rude gesture at <target>.
/bite <player> bites <target> on the leg. <player> looks around for someone to bite!
/bleed <player> bleeds all over <target>. <player> bleeds quietly.
/blink <player> blinks at <target> in disbelief. <player> blinks in disbelief.
/blush <player> blushes at <target>. <player>'s cheeks are burning.
/boggle <player> boggles at <target>, shaking his/her head, looking confused. <player> boggles, shaking his/her head, looking confused.
/bonk <player> bonks <target> on the head. <player> looks around for someone to bonk!
/bored <player> informs <target> that he/she is bored. <player> informs everyone that he/she is bored.
/bounce <player> bounces excitedly.
/bow <players> bows to <target>.
/brb <player> let's <target> know that he/she will be right back. <player> announces he/she will be right back.
/burp <player> burps loudly at <target>. <player> burps loudly.
/bye <player> waves goodbye to <target>. <player> waves goodbye to everyone!
/cackle <player> cackles gleefully at <target>. <player> cackles gleefully.
/calm <player> tries to calm down <player> feels peaceful and calm.
/cheer <player> cheers.
/chuckle <player> chuckes. <player> chuckles at <target>.
/clap <player> claps for <target> happily - hurray! <player> claps his/her hands together - hurray!
/comfort <player> comforts him. <player> needs to be comforted.
/congratulate <player> congratulates <target> on a job well done. <player> congratulates those around him/her on a job well done.
/cough <player> coughs at <target>. <player> coughs.
/cringe <player> cringes away from <target>. <player> cringes in terror!
/cry <player> cries.
/curious <player> looks at <target> curiously. <player> looks around him/her curiously.
/dance <player> grabs hold of <target> and begins to dance. <player> stands on his/her tip-toes and does a dance of joy!
/drool <player> drools all over <target>. <player> drools - something must have him excited!
/duck <player> ducks behind <target>. <player> ducks.
/eye <player> raises an eyebrow at <target>. <player> raises an eyebrow inquiringly.
/fidget <player> fidgets.
/finger <player> makes a rude gesture.  <player> makes a rude gesture at <target>.
/flex <player> flexes at <target>. <player> flexes his/her muscles proudly.
/flipoff <player> makes a rude gesture.  <player> makes a rude gesture at <target>.
/frown <player> frowns.  <player> frowns at <target>.
/gasp <player> gasps at <target> in astonishment. <player> gasps in astonishment.
/gesture <player> makes a rude gesture.  <player> makes a rude gesture at <target>.
/giggle <player> giggles at <target>. <player> giggles.
/glare <player> glares icily at <target>. <player> glares at nothing in particular.
/grin <player> grins evilly at <target>. <player> grins evilly.
/groan <player> groans at the sight of <target>. <player> groans loudly.
/grovel <player> grovels in the dirt before <target>. <player> grovels in the dirt.
/hail  
/happy <player> is happy with <target>. <player> is sooo happy.
/hug <player> hugs <target>.
/hungry <player> let's <target> know that he/she needs food, badly. <player> needs food, badly.
/introduce <player> introduces <target> to you. Welcome! <player> introduces himself/herself. Hi there!
/jk <player> let's <target> know that he/she was JUST KIDDING! <player> was JUST KIDDING!
/kiss <player> kisses <target>.
/kneel <player> kneels before <target> in humility and reverence. <player> feels righteous, and maybe a little foolish.
/laugh <player> laughs.  <player> laughs at <target>.
/lost <player> let's <target> know that he/she is lost! <player> lets everyone know he/she is lost!
/massage <player> gently massages <target>'s shoulders. <player> looks around for someone to massage.
/moan <player> moans at <target>. <player> starts to moan.
/mourn <player> holds his/her head down and mourns the loss of <target>. <player> holds his/her head down and mourns the loss of the dead.
/nod <player> nods.
/nudge <player> nudges <target>.
/panic <player> screams in panic.
/pat <player> pats <target> on the back.  <player> pats himself/herself on the back.
/peer <player> peers at <target>, looking him/her up and down. <player> peers around intently.
/plead <player> pleads with <target> desperately. <player> pleads with everyone around him/her.
/poke <player> pokes <target>.
/point <player> points at <target>. Yeah, you! <player> points <direction based on sense heading>.
/ponder <player> ponders <target> - what's going on with <target>? <player> ponders over matters as they appear at this moment.
/purr <player> purrs at <target> <player> purrs contentedly.
/puzzle <player> looks at <target>, unsure of what he/she meant. <player> looks puzzled.
/raise <player> looks at <target>, raising his/her hand. <player> raises his/her hand.
/ready <player> asks <target> if he/she is ready. <player> lets everyone know he/she is ready!.
/roar A low rumble emits from deep within <player>'s as he roars at <target>. A low rumble emits from deep within <player> and he roars like a lion!
/rofl <player> roll on the floor laughing.
/rude <player> makes a rude gesture.  <player> makes a rude gesture at <target>.
/salute <player> snaps to attention, saluting <target> briskly. <player> salutes the gods in admiration of the amazing world around him/her!
/shiver <player> shivers at the thought of messing with <target>. Brrrrrrrrr. <player> shivers.
/shrug <player> shrugs at <target>. <player> shrugs unknowingly.
/sigh <player> sighs at <target>. <player> sighs, clearly disappointed.
/smack <player> smacks <target>. <player> smacks him/herself on the forehead.
/smile  
/smirk <player> smirks mischievously at <target>. <player> smirks mischievously.
/snarl <player> snarls meanly at <target>. <player> grizzle's his/her teeth and looks mean.
/snicker <player> snickers softly at <target>. <player> snickers softly.
/stare <player> stares dreamily at <target>, completely lost in his/her eyes. <player> stares at the sky.
/tap <player> taps his/her feet as he looks at <target> impatiently. <player> taps his feet, impatiently.
/tease <player> teases <target> mercilessly. <player> looks around, trying to find someone to tease.
/thank <player> thanks <target> heartily. <player> thanks everyone!
/thirsty <player> let's <target> know that he/she needs drink, badly. <player> needs drink, badly!
/veto <player> veto's <target>'s idea! <player> veto's that idea.
/wave <player> waves at <target>.
/welcome Welcome <target>! <player> is glad you could make it! <player> is here!
/whine <player> whines pitifully at <target>. <player> whines pitifully.
/whistle <player> whistles at <target> appreciatively. Whistling, <player> shows his appreciation.
/yawn <player> yawns rudely in <target>'s face. <player> opens his/her mouth wide and yawns.
 
All work done by Hazimil Skelyd, Ancient Dominion, Antonius Bayle