I understand that with emotes you can actually change what is said while keeping the animation you want (this works on all emotes), to do this follow the example below:
With a <player> in your Target Window, typing ...
... will state <player> grabs hold of <target> and begins to dance. But, to change the wording use the following:
/agree |
<player> agrees with <target>. <player> agrees with everyone around him/her. |
/amaze |
Amazed, <player> gasps at <target>. <player> is amazed! |
/apologize |
<player> apologizes to <target> whole heartedly. <player> apologizes to everyone in the room. |
/applaud |
<player> applauds <target>'s performance. <player> gives a round of applause. |
/bird |
<player> makes a rude gesture. <player> makes a rude gesture at <target>. |
/bite |
<player> bites <target> on the leg. <player> looks around for someone to bite! |
/bleed |
<player> bleeds all over <target>. <player> bleeds quietly. |
/blink |
<player> blinks at <target> in disbelief. <player> blinks in disbelief. |
/blush |
<player> blushes at <target>. <player>'s cheeks are burning. |
/boggle |
<player> boggles at <target>, shaking his/her head, looking confused. <player> boggles, shaking his/her head, looking confused. |
/bonk |
<player> bonks <target> on the head. <player> looks around for someone to bonk! |
/bored |
<player> informs <target> that he/she is bored. <player> informs everyone that he/she is bored. |
/bounce |
<player> bounces excitedly. |
/bow |
<players> bows to <target>. |
/brb |
<player> let's <target> know that he/she will be right back. <player> announces he/she will be right back. |
/burp |
<player> burps loudly at <target>. <player> burps loudly. |
/bye |
<player> waves goodbye to <target>. <player> waves goodbye to everyone! |
/cackle |
<player> cackles gleefully at <target>. <player> cackles gleefully. |
/calm |
<player> tries to calm down <player> feels peaceful and calm. |
/cheer |
<player> cheers. |
/chuckle |
<player> chuckes. <player> chuckles at <target>. |
/clap |
<player> claps for <target> happily - hurray! <player> claps his/her hands together - hurray! |
/comfort |
<player> comforts him. <player> needs to be comforted. |
/congratulate |
<player> congratulates <target> on a job well done. <player> congratulates those around him/her on a job well done. |
/cough |
<player> coughs at <target>. <player> coughs. |
/cringe |
<player> cringes away from <target>. <player> cringes in terror! |
/cry |
<player> cries. |
/curious |
<player> looks at <target> curiously. <player> looks around him/her curiously. |
/dance |
<player> grabs hold of <target> and begins to dance. <player> stands on his/her tip-toes and does a dance of joy! |
/drool |
<player> drools all over <target>. <player> drools - something must have him excited! |
/duck |
<player> ducks behind <target>. <player> ducks. |
/eye |
<player> raises an eyebrow at <target>. <player> raises an eyebrow inquiringly. |
/fidget |
<player> fidgets. |
/finger |
<player> makes a rude gesture. <player> makes a rude gesture at <target>. |
/flex |
<player> flexes at <target>. <player> flexes his/her muscles proudly. |
/flipoff |
<player> makes a rude gesture. <player> makes a rude gesture at <target>. |
/frown |
<player> frowns. <player> frowns at <target>. |
/gasp |
<player> gasps at <target> in astonishment. <player> gasps in astonishment. |
/gesture |
<player> makes a rude gesture. <player> makes a rude gesture at <target>. |
/giggle |
<player> giggles at <target>. <player> giggles. |
/glare |
<player> glares icily at <target>. <player> glares at nothing in particular. |
/grin |
<player> grins evilly at <target>. <player> grins evilly. |
/groan |
<player> groans at the sight of <target>. <player> groans loudly. |
/grovel |
<player> grovels in the dirt before <target>. <player> grovels in the dirt. |
/hail |
|
/happy |
<player> is happy with <target>. <player> is sooo happy. |
/hug |
<player> hugs <target>. |
/hungry |
<player> let's <target> know that he/she needs food, badly. <player> needs food, badly. |
/introduce |
<player> introduces <target> to you. Welcome! <player> introduces himself/herself. Hi there! |
/jk |
<player> let's <target> know that he/she was JUST KIDDING! <player> was JUST KIDDING! |
/kiss |
<player> kisses <target>. |
/kneel |
<player> kneels before <target> in humility and reverence. <player> feels righteous, and maybe a little foolish. |
/laugh |
<player> laughs. <player> laughs at <target>. |
/lost |
<player> let's <target> know that he/she is lost! <player> lets everyone know he/she is lost! |
/massage |
<player> gently massages <target>'s shoulders. <player> looks around for someone to massage. |
/moan |
<player> moans at <target>. <player> starts to moan. |
/mourn |
<player> holds his/her head down and mourns the loss of <target>. <player> holds his/her head down and mourns the loss of the dead. |
/nod |
<player> nods. |
/nudge |
<player> nudges <target>. |
/panic |
<player> screams in panic. |
/pat |
<player> pats <target> on the back. <player> pats himself/herself on the back. |
/peer |
<player> peers at <target>, looking him/her up and down. <player> peers around intently. |
/plead |
<player> pleads with <target> desperately. <player> pleads with everyone around him/her. |
/poke |
<player> pokes <target>. |
/point |
<player> points at <target>. Yeah, you! <player> points <direction based on sense heading>. |
/ponder |
<player> ponders <target> - what's going on with <target>? <player> ponders over matters as they appear at this moment. |
/purr |
<player> purrs at <target> <player> purrs contentedly. |
/puzzle |
<player> looks at <target>, unsure of what he/she meant. <player> looks puzzled. |
/raise |
<player> looks at <target>, raising his/her hand. <player> raises his/her hand. |
/ready |
<player> asks <target> if he/she is ready. <player> lets everyone know he/she is ready!. |
/roar |
A low rumble emits from deep within <player>'s as he roars at <target>. A low rumble emits from deep within <player> and he roars like a lion! |
/rofl |
<player> roll on the floor laughing. |
/rude |
<player> makes a rude gesture. <player> makes a rude gesture at <target>. |
/salute |
<player> snaps to attention, saluting <target> briskly. <player> salutes the gods in admiration of the amazing world around him/her! |
/shiver |
<player> shivers at the thought of messing with <target>. Brrrrrrrrr. <player> shivers. |
/shrug |
<player> shrugs at <target>. <player> shrugs unknowingly. |
/sigh |
<player> sighs at <target>. <player> sighs, clearly disappointed. |
/smack |
<player> smacks <target>. <player> smacks him/herself on the forehead. |
/smile |
|
/smirk |
<player> smirks mischievously at <target>. <player> smirks mischievously. |
/snarl |
<player> snarls meanly at <target>. <player> grizzle's his/her teeth and looks mean. |
/snicker |
<player> snickers softly at <target>. <player> snickers softly. |
/stare |
<player> stares dreamily at <target>, completely lost in his/her eyes. <player> stares at the sky. |
/tap |
<player> taps his/her feet as he looks at <target> impatiently. <player> taps his feet, impatiently. |
/tease |
<player> teases <target> mercilessly. <player> looks around, trying to find someone to tease. |
/thank |
<player> thanks <target> heartily. <player> thanks everyone! |
/thirsty |
<player> let's <target> know that he/she needs drink, badly. <player> needs drink, badly! |
/veto |
<player> veto's <target>'s idea! <player> veto's that idea. |
/wave |
<player> waves at <target>. |
/welcome |
Welcome <target>! <player> is glad you could make it! <player> is here! |
/whine |
<player> whines pitifully at <target>. <player> whines pitifully. |
/whistle |
<player> whistles at <target> appreciatively. Whistling, <player> shows his appreciation. |
/yawn |
<player> yawns rudely in <target>'s face. <player> opens his/her mouth wide and yawns. |