/alt activate command

Usage: "/alt activate 585" would activate the AA skill "Glyph of Dragon Scales".

Please Note(1): Passive skills have numbers assigned, even though they do not require manual activation.

Please Note(2): This is NOT a complete list of /alt activate options, just what is listed by EverQuest when /alt list is run. This list was generated on 13 June 2015.

Please Note(3): To find out the /alt activate number for an AA, load up your AAs in game and look for the (ID# xxxx) text in the description, the number displayed can be used with /alt activate.


1: Innate Strength:- This ability raises your base Strength by 2 points for each ability level. (Cost per Level: 1)

2: Innate Stamina:- This ability raises your base Stamina by 2 points for each ability level. (Cost per Level: 1)

3: Innate Agility:- This ability raises your base Agility by 2 points for each ability level. (Cost per Level: 1)

4: Innate Dexterity:- This ability raises your base Dexterity by 2 points for each ability level. (Cost per Level: 1)

5: Innate Intelligence:- This ability raises your base Intelligence by 2 points for each ability level. (Cost per Level: 1)

6: Innate Wisdom:- This ability raises your base Wisdom by 2 points for each ability level. (Cost per Level: 1)

7: Innate Charisma:- This ability raises your base Charisma by 2 points for each ability level. (Cost per Level: 1)

8: Innate Fire Protection:- This ability raises your base Save Vs Fire by 2 points for each ability level. (Cost per Level: 1)

9: Innate Cold Protection:- This ability raises your base Save Vs Cold by 2 points for each ability level. (Cost per Level: 1)

10: Innate Magic Protection:- This ability raises your base Save Vs Magic by 2 points for each ability level. (Cost per Level: 1)

11: Innate Poison Protection:- This ability raises your base Save Vs Poison by 2 points for each ability level. (Cost per Level: 1)

12: Innate Disease Protection:- This ability raises your base Save Vs Disease by 2 points for each ability level. (Cost per Level: 1)

13: Innate Run Speed:- This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. (Cost per Level: 1)

15: Innate Metabolism:- This ability decreases your food and drink consumption by 10, 25 and 50 percent. (Cost per Level: 1)

16: Innate Lung Capacity:- This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment. (Cost per Level: 1)

17: First Aid:- This ability increases the maximum that you can bind wound by 10 percent for each ability level. (Cost per Level: 1)

18: Healing Adept:- The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent. Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank. (Cost per Level: 2)

19: Healing Gift:- The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks up to rank 15 further increase the chance by 2 percent per rank. Rank 16+ increase this chance by 1 percent per rank. An exceptional heal doubles the healing value of the spell. (Cost per Level: 2)

21: Spell Casting Reinforcement:- This ability increases the duration of beneficial spells that you cast. Ranks 1, 2, and 3 increase the duration by 5, 15, and 30 percent respectively. Each additional rank increases this duration by 20 percent. (Cost per Level: 2)

23: Spell Casting Fury:- The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells. (Cost per Level: 2)

28: Natural Durability:- This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) (Cost per Level: 2)

29: Natural Healing:- This ability raises your natural regeneration by one point per ability level. (Cost per Level: 2)

30: Combat Fury:- This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. (Cost per Level: 2)

31: Fear Resistance:- This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier. (Cost per Level: 2)

32: Finishing Blow:- This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. Rank 19: 82. Rank 20: 84. Rank 21: 86. Additional ranks increase this limit by 1 level per rank. (Non-Warriors must first train one level of Combat Fury to use this ability.) (Cost per Level: 2)

33: Combat Stability:- The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect. (Cost per Level: 2)

34: Combat Agility:- The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect. (Cost per Level: 2)

35: Mass Group Buff:- This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. (Cost per Level: 9)

48: Quick Buff:- This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent. (Cost per Level: 3)

73: Divine Stun:- Training in this ability gives you a new, fast-casting spell that has the chance to interrupt NPCs up to level 70 for rank 1, level 75 for rank 2, level 80 for rank 3, level 85 for rank 4, level 90 for rank 5, level 95 for rank 6, level 97 for rank 7, level 100 for rank 8, level 102 for rank 9, and level 105 for rank 10. (Cost per Level: 9)

75: Slay Undead:- This ability will cause your critical hits to inflict greatly improved damage versus the undead. Additional ranks increase both the damage you cause and the chance for it to occur. (Cost per Level: 3)

76: Act of Valor:- This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process. (Cost per Level: 3)

77: Holy Steed:- This ability provides you with the power to call the ultimate holy steed to your side. (Cost per Level: 5)

78: Fearless:- This ability will make you permanently immune to fear spells. (Cost per Level: 6)

79: 2 Hand Bash:- This ability will allow you to use your Bash skill while wielding any 2-handed weapon. (Cost per Level: 6)

104: Double Riposte:- The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect. (Cost per Level: 3)

119: Body and Mind Rejuvenation:- This ability will give you one additional point of mana and hit point regeneration. (Cost per Level: 5)

120: Physical Enhancement:- This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. (Cost per Level: 5)

129: Chains of Purity:- Provides a reduced chance for your root spells to break when an NPC is struck by an attack. (Cost per Level: 5)

141: New Tanaan Crafting Mastery:- Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.) (Cost per Level: 3)

142: Planar Power:- This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. (Cost per Level: 2)

146: Veteran's Enhancement:- This ability replaces those originally gained from Leadership AA abilities granting increased health, mana, health regeneration and attack power. (Cost per Level: 0)

180: Hand of Piety:- This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points. Additional ranks increase the healing power of this ability. Beginning with rank 22, the healing energy lingers healing your party members over time. (Cost per Level: 3)

182: Summon Personal Tribute Master:- Following adoption of the Norrathian Pantheon Allegiance Initiative, this ability summons a Personal Tribute Master to your side. (Cost per Level: 0)

188: Knight's Advantage:- This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70. (Cost per Level: 2)

196: Rush to Judgment:- Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above. (Cost per Level: 2)

200: Fervent Blessing:- This ability decreases the amount of time required between uses of Lay Hands. Each rank of this ability reduces the time between uses of Lay on Hands by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65, and 76. (Cost per Level: 3)

203: Speed of the Knight:- Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. (Cost per Level: 3)

224: Mental Clarity:- This ability increases your natural mana regeneration by 1 point per ability level. (Cost per Level: 2)

225: Innate Regeneration:- This ability raises your regeneration ability by 1 point per ability level up to rank 30. Ranks 31 to 35 add 5 points per level. Ranks 36 and higher add 10 per level. (Cost per Level: 1)

233: Packrat:- Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight. (Cost per Level: 3)

235: Weapon Affinity:- Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects. (Cost per Level: 5)

237: Persistent Casting:- Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns. (Cost per Level: 3)

251: Mastery of the Past:- This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 54. Rank 2 - level 56. Rank 3 - level 58. Rank 4 - level 62. Rank 5 - level 64. Rank 6 - level 66. Rank 7 - level 67. Rank 8 - level 69. Rank 9 - level 71. Rank 10 - level 72. Rank 11 - level 74. Rank 12 - level 76. Rank 13 - 79. Rank 14 - 80. Rank 15 - 81. Rank 16 - 82. Rank 17 - 83. Rank 18 - 84. Rank 19 - 85. Rank 20 - 86. Rank 21 - 87. Rank 22 - 88. Rank 23 - 89. Rank 24 - 90. Rank 25 - 91. Rank 26 - 92. Rank 27 - 93. Rank 28 - 94. Rank 29 - 95. Rank 30 - 96. Rank 31 - 97. Rank 32 - 98. Rank 33 - 99. Rank 34 - 100. Rank 35 - 101. (Cost per Level: 3)

282: Hastened Piety:- This ability decreases the reuse time for Hand of Piety by 4 minutes per level. (Cost per Level: 3)

283: Immobilizing Bash:- This ability increases the chance that your bashes will stun the enemy. Additional ranks increase the chance to stun your enemy. (Cost per Level: 5)

284: Vicious Smash:- This ability increases the damage you do with your bashes. Each additional rank increases the damage inflicted. (Cost per Level: 5)

285: Radiant Cure:- This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability. (Cost per Level: 3)

286: Purification:- A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves. (Cost per Level: 12)

315: Planar Durability:- The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. (Cost per Level: 3)

322: Innate See Invis:- This ability permanently enhances your vision allowing you to see the invisible. (Cost per Level: 9)

324: Blacksmithing Mastery:- This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent. (Cost per Level: 3)

325: Baking Mastery:- This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent. (Cost per Level: 3)

326: Brewing Mastery:- This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent. (Cost per Level: 3)

327: Fletching Mastery:- This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent. (Cost per Level: 3)

328: Pottery Mastery:- This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent. (Cost per Level: 3)

329: Tailoring Mastery:- This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent. (Cost per Level: 3)

330: Salvage:- This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine. (Cost per Level: 5)

331: Origin:- Upon using this ability, you will be transported back to your starting city. This ability is usable every 18 minutes. (Cost per Level: 0)

333: Discordant Defiance:- This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank. (Cost per Level: 5)

334: Mystical Attuning:- This ability increases the number of mystical effects that can affect you at once by 1 per rank. (Cost per Level: 5)

335: Delay Death:- This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank up to rank 30, and 100 hit points for ranks 31 and up. You will still fall unconscious when you reach zero hit points. (Cost per Level: 3)

336: Planar Strength:- Raises the maximum that your strength can be increased to with items and spells by 5 points per rank. (Cost per Level: 5)

338: Veteran's Wrath:- Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. (Cost per Level: 3)

345: Glorious Reflection:- This passive ability increases the power of your spells which heal through your enemy to a fellow ally. Each rank slightly increases the healing power. (Cost per Level: 7)

346: Identify:- Gives you an alternate version of the Identify spell. (Cost per Level: 1)

347: Mnemonic Retention:- This ability gives you an additional spell slot so you can memorize an additional spell. (Cost per Level: 3)

348: Expansive Mind:- This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank. (Cost per Level: 5)

358: Fury of Magic:- This ability further increases your chance to score a critical hit with your direct damage spells. (Cost per Level: 3)

377: Planar Stamina:- Raises the maximum that your stamina can be increased to with items and spells by 5 points per rank. (Cost per Level: 5)

378: Planar Agility:- Raises the maximum that your agility can be increased to with items and spells by 5 points per rank. (Cost per Level: 5)

379: Planar Dexterity:- Raises the maximum that your dexterity can be increased to with items and spells by 5 points per rank. (Cost per Level: 5)

380: Planar Wisdom:- Raises the maximum that your wisdom can be increased to with items and spells by 5 points per rank. (Cost per Level: 5)

381: Planar Intelligence:- Raises the maximum that your intelligence can be increased to with items and spells by 5 points per rank. (Cost per Level: 5)

382: Planar Charisma:- Raises the maximum that your charisma can be increased to with items and spells by 5 points per rank. (Cost per Level: 5)

385: Twinheal:- This passive ability will give you a small innate chance to perform a twincast each time you cast a healing spell. Each rank gives you a 1 percent chance to twincast. This will not affect healing over time spells. (Cost per Level: 9)

389: Healing Boon:- This ability grants heal-over-time spells the chance to have a critical effect each 6 seconds they are active. An exceptional heal doubles the healing value of the spell for that tick. (Cost per Level: 3)

434: Steadfast Will:- This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. (Cost per Level: 3)

435: Shield Block:- This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks. (Cost per Level: 3)

453: Summon Permutation Peddler:- Make use of the new Norrathian Expediency Initiative and summon a augmentation distiller vendor to your side. (Cost per Level: 0)

466: Trials of Mata Muram:- You have been strengthened by your ordeals during the Trials of Mata Muram, increasing your maximum resistance levels. (Cost per Level: 0)

471: Gift of the Dark Reign:- Your devotion to Dark Reign grants you increased statistics. (Cost per Level: 0)

472: Tenacity of the Dark Reign:- Your devotion to Dark Reign grants you increased hit points, mana, and endurance. (Cost per Level: 0)

473: Embrace of the Dark Reign:- Your devotion to Dark Reign increases the number of mystical effects that can affect you at once. (Cost per Level: 0)

474: Power of the Dark Reign:- Your devotion to Dark Reign increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect. (Cost per Level: 0)

475: Fervor of the Dark Reign:- Your devotion to Dark Reign provides you with an innate chance to completely resist the effects of most detrimental spells. (Cost per Level: 0)

476: Gift of the Keepers:- Your devotion to Norrath's Keepers grants you increased statistics. (Cost per Level: 0)

477: Valor of the Keepers:- Your devotion to Norrath's Keepers grants you increased hit points, mana, and endurance. (Cost per Level: 0)

478: Embrace of the Keepers:- Your devotion to Norrath's Keepers increases the number of mystical effects that can affect you at once. (Cost per Level: 0)

479: Power of the Keepers:- Your devotion to Norrath's Keepers increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect. (Cost per Level: 0)

480: Sanctity of the Keepers:- Your devotion to Norrath's Keepers provides you with an innate chance to completely resist the effects of most detrimental spells. (Cost per Level: 0)

481: Lesson of the Devoted:- This ability doubles the amount of experience you gain when killing NPCs for the next half an hour. (Cost per Level: 0)

482: Infusion of the Faithful:- This ability infuses you with raw power, greatly increasing all of your statistics, resists vs. fire, cold, poison, disease, and magic, and increasing your run speed. (Cost per Level: 0)

483: Chaotic Jester:- This ability summons forth a jester from Bristlebane's court. The jester sticks around for 15 minutes or until you zone. (Cost per Level: 0)

484: Expedient Recovery:- This ability summons every corpse you have to you and returns the experience you lost for that death if the corpse is still able to be resurrected. (Cost per Level: 0)

485: Steadfast Servant:- This ability summons forth a faithful servant that will follow you around and cast healing and beneficial buffs on you and other players near you. The servant lasts for 30 minutes or until you zone. (Cost per Level: 0)

486: Staunch Recovery:- When used, this ability restores a large amount of health, mana, and endurance. (Cost per Level: 0)

487: Intensity of the Resolute:- This ability greatly increases the power of your melee and ranged attacks, your chance to perform critical hits on direct damage and damage-over-time spells, and your chance to perform exceptional heals on both direct healing and heal-over-time spells. (Cost per Level: 0)

488: Curse of Blood:- A strange power courses through your blood. You sense a purpose, a desire, a secret waiting to be told. (Cost per Level: 0)

489: Yaulp:- This ability provides you with an alternate version of your Yaulp spell. (Cost per Level: 5)

497: Bandage Wounds:- Each rank in this ability increases the amount of healing provided by a single bandage. (Cost per Level: 3)

498: Enhanced Aggression:- Each rank of this ability increases the maximum amount of attack you can gain from items. (Cost per Level: 5)

511: Throne of Heroes:- This ability enables you to teleport to the Throne of Heroes in the Guild Lobby. (Cost per Level: 0)

529: Cloak of Light:- This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell. (Cost per Level: 12)

570: Valiant Steed:- This ability provides you with the power to call a valiant unicorn to your side. (Cost per Level: 9)

572: Holy Warhorse:- This ability provides you with the power to call the ultimate holy steed to your side. (Cost per Level: 0)

574: Harmonic Dissonance:- Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane. (Cost per Level: 0)

575: Tinkering Mastery:- Decreases failure chance of tinkering combines by 10, 25 and 50% (Cost per Level: 3)

576: Jewel Craft Mastery:- Decreases failure chance of jewel crafting combines by 10, 25 and 50% (Cost per Level: 3)

579: Combat Medic:- Increases the amount of healing provided by a single bandage. (Cost per Level: 3)

581: Quick Draw:- Quick Draw expands the potion belt by one additional available item slot per rank. (Cost per Level: 5)

582: Battle Ready:- Battle Ready expands the bandolier by one additional save slot per rank. (Cost per Level: 5)

585: Glyph of Dragon Scales:- Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage. (Cost per Level: 3)

585: Glyph of Dragon Scales:- Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 10,000 damage. (Cost per Level: 0)

586: Glyph of Indeterminable Reward:- Nobody is really sure what this does... (Just so there is no confusion, it doesn't actually do anything at all) (Cost per Level: 25)

587: Glyph of Arcane Secrets:- Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells. (Cost per Level: 4)

587: Glyph of Arcane Secrets:- Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes. Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells. (Cost per Level: 0)

588: Glyph of Draconic Potential:- Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana. (Cost per Level: 3)

588: Glyph of Draconic Potential:- Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana. (Cost per Level: 0)

589: Glyph of Destruction:- Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 40% of the base damage for 2 minutes. This ability does not impact melee special attacks. (Cost per Level: 3)

589: Glyph of Destruction:- Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 40% of the base damage for 2 minutes. This ability does not impact melee special attacks. (Cost per Level: 0)

590: Breath of Atathus:- Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to fire. (Cost per Level: 0)

591: Breath of Draton'ra:- Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to disease. (Cost per Level: 0)

592: Breath of Osh'vir:- Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to magic. (Cost per Level: 0)

593: Breath of Venesh:- Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to poison. (Cost per Level: 0)

594: Breath of Mysaphar:- Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to cold. (Cost per Level: 0)

595: Breath of Keikolin:- Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and slightly reducing their resistance to all magic. (Cost per Level: 0)

600: Blessing of the Devoted:- This passive ability reduces the time required between uses of your veteran's rewards by 25 percent. (Cost per Level: 0)

656: Hastened Projection of Piety:- This passive ability reduces the time required between uses of Projection of Piety by 60 seconds per rank. (Cost per Level: 9)

657: Shield of Brilliance:- This ability, when activated grants a chance to reflect incoming spells for up to 12 seconds. Each rank increases the chance to reflect the incoming spell. Ranks 6 through 10 increase the amount of damage reflected back upon the caster. (Cost per Level: 9)

658: Hastened Sanctification Discipline:- This passive ability reduces the time required between uses of Sanctification by 8 minutes per rank. (Cost per Level: 9)

659: Speed of the Savior:- This ability, when activated, gives you a short duration increase to your run speed. (Cost per Level: 9)

660: Divine Call:- This ability, when activated, lures your target closer with the voice of the divine. (Cost per Level: 9)

663: Quickened Stuns:- This passive ability shortens the cast time of all stun spells by 50 percent. This will not affect any specific stun abilities which have already had their cast time decreased by other means. (Cost per Level: 15)

701: Armor of the Inquisitor:- Armor of the Inquisitor grants the paladin an improvement to his armor class and increases the benefit he gains from healing spells that land on him. Additional ranks of the ability increase the effects and the duration of the ethereal armor. (Cost per Level: 3)

702: Hand of Disruption:- Hand of Disruption has a chance to interrupt your target's spells as they are being cast. (Cost per Level: 9)

704: Hero's Barracks:- This passive ability grants you the ability to conscript one additional mercenary per rank. (Cost per Level: 0)

720: Hastened Marr's Salvation:- This passive ability reduces the time required between uses of Marr's Salvation by 30 seconds per rank. (Cost per Level: 9)

721: Hastened Armor of the Inquisitor:- This passive ability reduces the time required between uses of Armor of the Inquisitor by 2 minutes per rank. (Cost per Level: 9)

725: Hastened Gift of Resurrection:- This passive ability reduces the time required between uses of Gift of Resurrection by 2 seconds per rank. (Cost per Level: 5)

726: Quickened Gift of Resurrection:- This passive ability reduces the time required to cast Gift of Resurrection by .5 seconds per rank. (Cost per Level: 6)

727: Divine Fury:- This passive ability increases the hate generated by Divine Stun. Each additional rank further increases the hate generated. (Cost per Level: 5)

728: Extended Beacon:- This passive ability increases the duration of Beacon of the Righteous by 6 seconds per rank. This ability only increases the duration of the hate over time. The stun duration is not changed. (Cost per Level: 9)

729: Extended Yaulp:- This passive ability extends the duration of your Yaulp AA by 6 seconds per rank. (Cost per Level: 9)

739: Balefire Burst:- With a burst of righteous fire from above, the holy paladin is able to slip into the shadows and escape enemy attention. (Cost per Level: 9)

741: Leap of Faith:- A short distance leap that will propel you forward. Additional ranks increase the distance that you will leap. (Cost per Level: 2)

769: Marr's Salvation:- Summons the soothing voice of Mithaniel Marr to calm those around you. The hate your abilities generate is reduced. Each rank further reduces the hate generated by a small amount. (Cost per Level: 9)

770: Blessing of the Faithful:- When landing a killing blow upon your enemy, your faith grants a chance to increase AC and skill damage for a short time. Additional ranks further increase AC and skill damage. Ranks beyond 3 increase the chance for Blessing of the Faithful to proc on a kill. (Cost per Level: 7)

783: Energetic Attunement:- Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point. (Cost per Level: 5)

795: Innate Corruption Protection:- This ability raises your base resistance to corruption-based spells by 2 point per rank. You may train in this ability twice each level, beginning at level 65. (Cost per Level: 3)

889: Valiant Blade:- Each rank of this passive ability increases the damage you do when wielding two-handed weapons. (Cost per Level: 9)

890: Quickened Force of Disruption:- This passive ability reduces the cast time of Force of Disruption by a small amount. Each rank reduces the cast time further. (Cost per Level: 15)

891: Healing Light:- When you cast a stun spell this passive ability gives you a chance to bless your group with healing. Additional ranks improve the amount of healing you do. (Cost per Level: 6)

892: Halt the Dead:- This ability will allow you to use a low resistance snare spell that will only take hold on the undead. (Cost per Level: 6)

894: Defender's Defiance:- Ages of training have given you a chance to shrug off spell effects such as Charm, Mesmerize, Blindness, and Snare. Each rank of this ability will improve this chance slightly. (Cost per Level: 12)

897: Glyph of Unfathomable Reward:- Nobody is really sure what this does either. (Cost per Level: 100)

920: Valorous Rage:- When activated, this ability grants you increased critical damage at the expense of severely crippling your ability to heal. Each rank increases the critical damage. (Cost per Level: 9)

938: Eyes Wide Open:- This passive ability increases the capacity of your extended target window by one slot per rank. (Cost per Level: 0)

992: Tranquil Blessings:- This ability turns the next group buff you cast into a beneficial area effects spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. May only be used while fast regeneration is active. (Cost per Level: 9)

1017: Thunder of Karana:- Thunder of Karana grants the paladin an improvement to his spell damage and increases the benefit he gains from healing spells that land on him. (Cost per Level: 24)

1019: Hand of Tunare:- This ability, when activated, causes you to twincast your next 10 heals, after which you fall silent for a short period of time. (Cost per Level: 24)

1022: Destructive Fury:- Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage. Note this will only function on direct damage spells. (Cost per Level: 3)

1023: Restoration of Life:- This ability when activated calls the life force of a fallen ally back to their body with minimal loss of essence. This ability may not be used in combat. (Cost per Level: 15)

1024: Hastened Leap of Faith:- This passive ability reduces the time required between uses of Leap of Faith by 2 seconds per rank. (Cost per Level: 9)

1025: Hastened Beacon of the Righteous:- This passive ability reduces the time required between uses of Beacon of the Righteous by 30 seconds per rank. (Cost per Level: 5)

1113: Hastened Mass Group Buff:- This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank. (Cost per Level: 8)

1115: Mystical Shield:- This ability grants you a 5 percent chance to completely resist any spell. (Cost per Level: 9)

1158: Divine Steed:- This ability provides you with the power to call a levitating unicorn to your side. Requires Valiant Steed. (Cost per Level: 9)

1207: Quickened Radiant Cure:- This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank. (Cost per Level: 4)

1208: Mental Stamina:- This passive ability will add fifty mana per rank to your mana total. Beginning with rank 16, this ability adds 100 mana. (Cost per Level: 5)

1212: Group Perfected Invisibility to Undead:- This ability grants your group a perfected ability to be invisible to the undead. (Cost per Level: 7)

1216: Mental Fortitude:- This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further. (Cost per Level: 5)

1220: Armor of Wisdom:- This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class. (Cost per Level: 6)

1282: Marr's Gift:- This ability channels a burst of health and mana to yourself without drawing attention. (Cost per Level: 15)

1309: Fundament of Power:- After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Holiness. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Holiness. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Holiness and complete your mastery.

Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank. (Cost per Level: 1)

1440: Fundament: First Spire of Holiness:- This ability, when activated, will cause all heal spells that land on you and your group to increase the amount of healing they do with the exception of Complete Heal. Additional ranks will further boost the healing improvement. (Cost per Level: 5)

1441: Fundament: Second Spire of Holiness:- You gather your strength and focus your mind which grants you additional damage with all of your melee attacks. Additional ranks increase your damage bonus. (Cost per Level: 5)

1442: Fundament: Third Spire of Holiness:- You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance. (Cost per Level: 5)

1503: Hallowed Steed:- This ability provides you with the power to call a valiant pegasus to your side. (Cost per Level: 18)

1662: Spell Casting Mastery:- This ability lowers the mana cost of spells by 2, 5, 10, and 15 percent. (Cost per Level: 3)

1663: Gift of Mana:- Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away. (Cost per Level: 10)

1664: Twinproc:- This passive ability will give you the innate chance to perform a twinproc each time you proc a detrimental weapon based spell. Each rank will add a 3% increased chance to perform a twinproc. (Cost per Level: 7)

1665: Tactical Mastery:- Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. (Cost per Level: 5)

1669: Flurry:- This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. (Cost per Level: 7)

1684: Knowledge of Alaran Culture:- Having spent some time with the Alarans, you begin to learn about their ways and customs. You will need to further your education, including learning their language to moderate fluency in order to further take advantage of the skills and abilities locked away in their lands. (Cost per Level: 0)

1685: Knowledge of Alaran Culture - Advanced:- By opening your mind to the Alaran way of life, you have gained access to the wealth of knowledge they have amassed over the aeons. New power and abilities beyond those learned in Norrathian lands are now yours for the taking. This ability is required to purchase Veil of Alaris AA. (Cost per Level: 0)

1687: Summon Tome of the Hero's Journey:- Summons a magical tome that will guide you on your quests. (Cost per Level: 0)

2000: Armor of Experience:- This Ability grants you several layers of protection from harm. As you take damage each layer will absorb ten strikes before failing. As your armor fails you will take more and more damage. (Cost per Level: 0)

2014: Hastened Divine Call:- This passive ability reduces the amount of time between uses of Divine Call by 10 seconds per rank. (Cost per Level: 9)

2015: Extended Divine Call:- This passive ability extends the duration of Divine Call by 6 seconds per rank. (Cost per Level: 9)

2016: Heroic Leap:- This ability, when activated, causes you to leap to your targeted enemy if in range. (Cost per Level: 9)

2018: Helix of the Undying:- This ability, when activated upon an undead enemy, causes the target to suffer greatly reduced combat ability from reduced strength, armor, dexterity, and agility, melee speed, and the ability to dual wield. (Cost per Level: 13)

2019: Group Armor of the Inquisitor:- Armor of the Inquisitor grants the paladin's group an improvement to their armor class and increases the benefit they gain from healing spells that land on them. Additional ranks of the ability increase the effects and the duration of the ethereal armor. (Cost per Level: 11)

2020: Quickened Demand For Honor:- This passive ability, reduces the cast time of Trial For Honor line by 10 percent per rank. (Cost per Level: 7)

2021: Extended Sanctification:- This passive ability extends the duration of Sanctification by 6 seconds per rank. (Cost per Level: 11)

2022: Extended Speed of the Savior:- This passive ability extends the duration of Speed of the Savior by 6 seconds per rank. (Cost per Level: 9)

2023: Extended Preservation of Marr:- This passive ability extends the duration of Preservation of Marr by 6 seconds per rank. (Cost per Level: 5)

2024: Extended Shield of Brilliance:- This passive ability extends the duration of Shield of Brilliance by 6 seconds per rank. (Cost per Level: 13)

2025: Extended Blessing of the Faithful:- This passive ability extends the duration of Blessing of the Faithful by 6 seconds per rank (Cost per Level: 7)

2026: Hastened Speed of the Savior:- This passive ability reduces the amount of time between uses of Speed of the Savior by 2 minutes per rank. (Cost per Level: 7)

2028: Hastened Shield of Brilliance:- This passive ability reduces the amount of time between uses of Shield of Brilliance by 1 minute per rank. (Cost per Level: 9)

3216: Projection of Piety:- This ability summons a companion which generates intense hatred in its target for a short time. When the image fades, this hatred is transfered to you. (Cost per Level: 12)

3500: Blessing of Light:- This ability gives you increased damage off of the imbued weapon procs that result from your self buffs. Additional ranks increase the damage inflicted by your procs. (Cost per Level: 6)

3676: Gift of Life:- Grants the Paladin a Divine heal upon whatever target your current enemy is fighting. Additional ranks increase the amount of healing delivered. (Cost per Level: 8)

3708: Burst of Power:- Each rank will increase your max skill cap for triple attack by 5 points. (Cost per Level: 8)

3711: Gift of Resurrection:- Provides a version of Resurrection. (Cost per Level: 9)

3724: Knight's Return Strike:- This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash. (Cost per Level: 6)

3801: General Sturdiness:- Each rank of this ability increases your maximum hit points by 100 up to rank 20, and 200 hit points from rank 21 and higher. (Cost per Level: 6)

3820: Blessing of Life:- Grants a Paladin an innate chance to heal himself with each swing. Additional ranks increase the strength of the heal. (Cost per Level: 7)

3826: Force of Disruption:- Force of Disruption has a chance to interrupt your target's spells as they are being cast. It also increases the likelihood that the target will attack you. Additional ranks increase the amount of hate generated. (Cost per Level: 12)

3831: Hastened Purification:- This ability decreases the amount of time required between uses of Purification by ten percent per rank. (Cost per Level: 2)

4200: Hastened Forceful Rejuvenation:- This ability reduces the amount of time required between uses of Forceful Rejuvenation by 3 minutes for ranks 1, 2 and 3. Ranks 4, 5, 6, and 7 reduce this time by 6 minutes per rank. (Cost per Level: 5)

4666: Shield Specialist:- As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand. (Cost per Level: 5)

5000: Glyph of Courage:- This ability increases the power of many forms of damage and healing. (Cost per Level: 4)

5000: Glyph of Courage:- This ability increases the power of many forms of damage and healing. (Cost per Level: 0)

5002: Glyph of Stored Life:- Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost. (Cost per Level: 4)

5002: Glyph of Stored Life:- Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost. (Cost per Level: 0)

5004: Glyph of Angry Thoughts:- This ability increases the hate you generate by 30%. (Cost per Level: 4)

5004: Glyph of Angry Thoughts:- This ability increases the hate you generate by 30%. (Cost per Level: 0)

5005: Foraging:- Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not. (Cost per Level: 3)

6001: Lay on Hands:- Grants the Paladin a Divine heal. Additional ranks increase the power of this ability by increasing the amount healed. (Cost per Level: 0)

6001: Lay on Hands:- Grants the Paladin a Divine heal. Additional ranks increase the power of this ability by increasing the amount healed. (Cost per Level: 3)

6489: Hastened Holyforge:- Each rank of this passive ability reduces the time required between uses of your Holyforge Discipline by 10 minutes. (Cost per Level: 5)

6492: Inquisitor's Judgment:- This ability imbues your weapons with the power of holy judgment. Lasts for up to 5 minutes or 20 uses whichever comes first. Additional ranks increase the damage of holy judgment. (Cost per Level: 7)

7003: Forceful Rejuvenation:- By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities. (Cost per Level: 7)

7016: Glyph of the Master:- Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 50,000 damage. (Cost per Level: 5)

7016: Glyph of the Master:- Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks. It will last for 3 minutes or until it has absorbed a total of 50,000 damage. (Cost per Level: 0)

7017: Glyph of Lost Secrets:- Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes. Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells. (Cost per Level: 5)

7017: Glyph of Lost Secrets:- Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes. Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells. (Cost per Level: 0)

7018: Glyph of Genari Might:- Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana. (Cost per Level: 5)

7018: Glyph of Genari Might:- Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana. (Cost per Level: 0)

7019: Glyph of the Cataclysm:- Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 60 percent of the base damage for 2 minutes. This ability does not impact melee special attacks. (Cost per Level: 5)

7019: Glyph of the Cataclysm:- Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 60 percent of the base damage for 2 minutes. This ability does not impact melee special attacks. (Cost per Level: 0)

7108: Divine Aura:- This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable. (Cost per Level: 6)

7712: Disruptive Persecution:- Disruptive Persecution strikes with a damaging blast of holy magic and has a chance to interrupt your target's spells as they are being cast. (Cost per Level: 12)

7809: Hybrid Research:- Each rank will increase your max skill cap for research by 10 points. (Cost per Level: 4)

8081: Summon Resupply Agent:- Make use of the new Norrathian Resupply Initiative and summon a helpful mechanical merchant to your side! Fully stocked with a variety of useful and interesting items, our vendor is ready to take your order. You look like you could use a Fish Scale! (Cost per Level: 0)

8130: Summon Clockwork Banker:- Make use of the new Norrathian Banking Consortium's latest initiative and summon a helpful mechanical banker to your side! Your account is safe with us! (Cost per Level: 0)

8501: Overpowering Strikes:- This passive ability increases your chances of landing a stun. Each rank adds one percent to your chance to land a stun. Each rank also increases the chances that bash will stun your enemy. (Cost per Level: 5)

9100: Bestow Divine Aura:- This ability allows you to surround your target in a Divine Aura. (Cost per Level: 6)

9101: Blessing of Purification:- A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from their targets. (Cost per Level: 12)

9102: Sense the Dead:- This ability gives you an alternate version of your Sense the Dead spell. (Cost per Level: 2)

10392: Ageless Enmity:- This ability focuses your hatred to a single enemy with unresistable effect. Each rank increases the hate generated. (Cost per Level: 12)

10393: Shackles of Tunare:- This ability gives you an alternate version of your Shackles of Tunare spell. (Cost per Level: 9)

10394: Beacon of the Righteous:- This ability bathes you in beacon of pure light, causing hatred and jealousy in all enemies around you. Additional ranks improve the amount of hate generated. (Cost per Level: 12)

10405: Hastened Deflection Discipline:- This ability reduces the time between uses of your Deflection Discipline by 2 minutes per rank. (Cost per Level: 7)

15073: Banestrike:- This ability when activated allows you to channel the spirits of your slain foes and strike out against beasts that you have mastered slaying. (Cost per Level: 0)

15074: Hastened Banestrike:- This passive ability decreases the time required between uses of Banestrike by 5 seconds per rank. (Cost per Level: 0)

30050: Hero's Vitality:- Increases your maximum hit points, mana, endurance as well as how far below zero your hit points can fall before you die by 25 points per rank. (Cost per Level: 0)

30100: Hero's Fortitude:- Increases your armor class, attack power and the maximum amount of attack you can gain from items by 10 points per rank. (Cost per Level: 0)

30150: Hero's Resolution:- Increases your base statistics and the maximum that your base statistics can be increased by items and spells by 5 points per rank. Additionally this ability increases your natural hit point, mana and endurance regeneration and the maximum that your hit point and mana regeneration can be increased by items by 2 points per rank. (Cost per Level: 0)

30175: Journeyman's Speed:- This ability will further increase your base run speed. This modification does NOT stack with movement rate spell effects. (Cost per Level: 0)

30195: Trophy Collector:- This passive ability grants you the ability to activate one additional trophy per rank. (Cost per Level: 0)


 
All work done by Hazimil Skelyd, Ancient Dominion, Antonius Bayle